The Scenario League offers advice to aspiring designers from some of the best scenario authors on the internet. Here you will find our design tips covering everything from how to edit unit graphics to dealing with the bugs in Fantastic Worlds. We are also very pleased to host some of the files recovered from the Civilization II Artificer's Guild by permission of the author. Recently there have been several guidelines added regarding scenario development for 'Civilization II - Test of Time'.

The Scenario League is always 'on the lookout' for good ideas and better techniques in terms of scenario and modpack development. Already you will find a healthy range of guidelines - from extensive and broad-ranging pointers to succinct and effective 'one-off' additions. If you've recently come across a good idea, or think the 'community' would benefit from your own scenario development expertise - share it! Likewise, if you would like to see some specific aspects of scenario development addressed in this Design Tips section, please raise it in our forum or contact The League.

You may now download the Design Tips section to November 2000.


Art and Graphics
How do I change the units.bmp and units.gif files? Artificer's Guild
Working with title.gif files Blackclove
Changing flags and civilization colors. Dan Scheltema
How to make icons for your Tech Tree. Cam Hills
Merging images to give effective 'personality' icons for Wonders. Cam Hills
An explanation of the Civ2 colour palette and its effect on the various graphics files Allard Höfelt
Alternative uses for Terrain2 Kobayashi

Sound
How do you change sounds and make new sounds? Artificer's Guild
Map of the unit sound files for reference when creating scenarios. Blackclove
Getting the units right from the beginning. Also contains game mechanics information. Kobayashi
Sound advice. All about replacing and creating your own sound files. Gothmog

Game Mechanics
Dealing with the memory bugs in Fantastic Worlds. Blackclove
What should go into a readme.txt file? Cam Hills
Information on altering governments, including how to limit governments to particular civilizations. Cam Hills
Ever thought that aerial combat in Civ2 was inadequate? Here are some suggestions to make dogfights more interesting. Alexandre Ostrowiecki
FW Advance Slot Properties William Keenan
How do you edit rules.txt without using Fantastic Worlds? Artificer's Guild
Editing pedia.txt to include descriptions of Wonders. Blackclove
All about barbarians. How to create barbarian units that last, barbarian cities, barbarian cities that produce air or sea units, and so on. Blackclove & Allard Höfelt
A guide to the bugs in Fantastic Worlds' events handler and to dealing with "embedded" events problems. Gothmog
Working with the "Domain Three" unit type. Darth Spoot & Blackclove
All about editing the instant advice files. Gothmog
All about making final touches to your scenario, and making sure for yourself that everything works the way you want. Cam Hills
Using units effectively by accommodating certain game mechanic 'foibles'. Mike Daumen
Customizing city improvements and Wonders of the World to strengthen tribe identity. Mike Daumen
Mixing and Matching Land, Sea and Air Unit Abilities. Kobayashi
Using multiple copies of events.txt and other files to create new effects. Allard Höfelt
Advanced Tech Trees, Part I. Features sample scenario and different trees for different tribes. Blackclove
Advanced Tech Trees, Part II. Features summary of special effects, partially divergent trees, and other misc. notes. Blackclove
Identifying the trigger technologies for Barbarians (v.1.11). William Keenan

Planning
Relating city sizes in Civilization II with populations. Blackclove
Where can you find old maps to help with city placement? Blackclove
Making sure that the details in your scenarios are both relevant and logical. Stefan Härtel

Test of Time
Implementing alternate game files for Civ2 and Civ2 ToT. Cam Hills
Identifying the special characteristics of technology-advance slots. William Keenan
Customising tribe colours for Test of Time. Cam Hills
Introduction to 'flags' for Test of Time scenario events. William Keenan & Cam Hills
Using Test of Time's Civilize2 and Leaders2 feature for customised technologies. Cam Hills & William Keenan
Introduction to 'masks' for Test of Time scenario events. Cam Hills & William Keenan
Getting Civilize2 and Leaders2 to work for you Kevin "DarthVeda" Chulski
Understanding and using map transport relationships. William Keenan

Civilisation II Tips
'Introductory' level Tip | 'Intermediate' level Tip | 'Advanced' level Tip
Civilisation II Test of Time Tips
'Introductory' level Tip | 'Intermediate' level Tip | 'Advanced' level Tip
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Current Staff Members include "Saint" Leons Petrazickis, Editor Warvoid, Magazine Editor Techumseh, Magazine Editor Case, and Magazine Editor Gothmog. Former Staff Members include Editor-in-Chief Blackclove, Web Editor Cam Hills, Tipmaster William Keenan, Web Partisan Stefan Härtel, Founder El Khan, Editor Mark Laanen, Editor Nick Clark, and Editor Mike Jeszenka.
Copyleft (c) 2002.
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