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Art and Graphics |
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How do I change the units.bmp and
units.gif files? |
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Artificer's Guild |
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Working with title.gif files. |
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Blackclove |
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Changing flags and civilization
colors. |
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Dan Scheltema |
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How to make icons for your Tech
Tree. |
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Cam Hills |
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Merging images to give effective
'personality' icons for Wonders. |
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Cam Hills |
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An explanation of the Civ2 colour palette and
its effect on the various graphics files |
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Allard Höfelt |
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Alternative uses for Terrain2 |
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Kobayashi |
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Sound |
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How do you change sounds and make
new sounds? |
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Artificer's Guild |
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Map of the unit sound files for
reference when creating scenarios. |
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Blackclove |
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Getting the units right from the beginning. Also
contains game mechanics information. |
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Kobayashi |
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Sound advice. All about replacing
and creating your own sound files. |
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Gothmog |
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Game Mechanics |
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Dealing with the memory bugs in
Fantastic Worlds. |
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Blackclove |
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What should go into a readme.txt
file? |
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Cam Hills |
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Information on altering governments,
including how to limit governments to particular civilizations. |
|
Cam Hills |
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Ever thought that aerial combat
in Civ2 was inadequate? Here are some suggestions to make dogfights
more interesting. |
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Alexandre Ostrowiecki |
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Identifying the special characteristics of
technology-advance slots. |
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William Keenan |
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How do you edit rules.txt without
using Fantastic Worlds? |
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Artificer's Guild |
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Editing pedia.txt to include descriptions
of Wonders. |
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Blackclove |
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All about barbarians. How to create
barbarian units that last, barbarian cities, barbarian cities
that produce air or sea units, and so on. |
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Blackclove & Allard Höfelt |
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A guide to the bugs in Fantastic
Worlds' events handler and to dealing with "embedded"
events problems. |
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Gothmog |
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Working with the "Domain Three"
unit type. |
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Darth Spoot & Blackclove |
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All about editing the instant advice
files. |
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Gothmog |
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All about making final touches to
your scenario, and making sure for yourself that everything works
the way you want. |
|
Cam Hills |
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Using units effectively by accommodating
certain game mechanic 'foibles'. |
|
Mike Daumen |
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Customizing city improvements and Wonders of
the World to strengthen tribe identity. |
|
Mike Daumen |
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Mixing and Matching Land, Sea and Air Unit
Abilities. |
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Kobayashi |
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Using multiple copies of events.txt
and other files to create new effects. |
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Allard Höfelt |
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Advanced Tech Trees, Part I. Features
sample scenario and different trees for different tribes. |
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Blackclove |
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Advanced Tech Trees, Part II. Features
summary of special effects, partially divergent trees, and other
misc. notes. |
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Blackclove |
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Identifying the trigger technologies
for Barbarians (v.1.11). |
|
William Keenan |
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Planning |
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Relating city sizes in Civilization
II with populations. |
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Blackclove |
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Where can you find old maps to help
with city placement? |
|
Blackclove |
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Making sure that the details in your scenarios
are both relevant and logical. |
|
Stefan Härtel |
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Test of Time
|
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Implementing alternate game files for Civ2 and
Civ2 ToT. |
|
Cam Hills |
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Identifying the special characteristics of
technology-advance slots. |
|
William Keenan |
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Customising tribe colours for Test of Time. |
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Cam Hills |
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Introduction to 'flags' for Test of Time
scenario events. |
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William Keenan & Cam Hills |
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Using Test of Time's Civilize2 and Leaders2
feature for customised technologies. |
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Cam Hills & William Keenan |
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Introduction to 'masks' for Test of Time
scenario events. |
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Cam Hills & William Keenan |
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Getting Civilize2 and Leaders2 to work for you |
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Kevin "DarthVeda" Chulski |
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Understanding and using map transport
relationships. |
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William Keenan |