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Fantasy Scenario Reviews

Author: G. R. Fullman-Hall

Reviewer: Blackclove

 [Sci-Fi/Fantasy]

A pleasant fantasy world modpack that uses good art and a great tech tree.

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Overall / Playability / General Care / Art & Originality / Concluding Notes

Overall Rating
 21 / 30
SUMMARY: I enjoyed this modpack a lot; it's pretty fun, has nice art, and is generally a pleasant way to waste time. There is room for improvement but overall it's worth a few hours of your time.

Playability Rating

6 / 10

COMMENTS: The scenario is more of a modpack, using no events and simply letting you start growing from a single city in the usual Civ2 fashion. The play balance is thus pretty good, allowing for an interesting mix of high-attack/high-speed units at the outset. The wayfarer unit is particularly interesting - high attack, high defense, and high move.

There are some unit balance problems, especially later on. The first problem is that defense units are just as expensive as assault units, but they have few benefits. Most defense units have the x2 defense vs. cavalry benefit, which has the paradoxical effect of making the wayfarer unit better than most of the other (move 2) cavalry units, even though those cavalry units are gained later.

After a while defenses just get too good in general. You get a lot of units that have stats like 9/9/2, which are good on defense but hard to attack with. It makes assaults quite difficult. I found it helpful to get some veteran cannons and stack them under high defense units (which rarely can be killed) when attacking cities.

Some units appear to be completely useless, like trolls. By the time you can get them, they are already too weak to be useful. In general, the units need some tweaking as far as stats, and some should probably be deleted or moved earlier. Also, higher attack to defense ratios would be helpful. A lot of the time you get nearly equivalent units from a cluster of technologies; these could be spread out more.

The governments are quite cleverly named. They "work" well with the scenario.

Level of General Care

7 / 10

COMMENTS: City names are not included, which leads to lots of "nameless" cities popping up. I found the use of real-world country names a bit jarring, but that is more of a matter of personal taste than anything else.

The map is fine; a pretty standard Civ2 map.

The author's wonders, improvements, and technology tree are inventive and they work well.

Skeleton steeds appear to serve as diplomats for the computer player only (a minor bug).

There are no events. Some kind of unique events would spice up the scenario a lot and turn it away from a "total war" scenario.

Art and Originality

8 / 10
ARTWORK: While most of the art is recycled, it is well-chosen, and there are some nice new pieces of art done by the author including some very attractive units. The author has also made some changes to the city display, adding cute little pentagrams for production and changing the coin icons. Overall the city displays look nice to me and the units fit the scenario well.

The city graphics (the ones shown on the world map) were recycled and could have been better. I find myself wishing for some new fantasy city icons these days.

I really liked the icons for tech advances, though, some of which are new and good.

It would be helpful to add some sounds to the scenario.

CONCLUDING REMARKS: Overall, a solid effort and worth checking out if you need a fun modpack. There are some areas that could use some work, most notably the play balance, but I enjoyed it.

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