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Changing government form (by revolution) is not an option, and this presents difficulties (refer. next para.). Also, the starting city improvements often are questionable (for instance large coastal cities without harbors, airports, port facilities, etc.). Mabo is in Fundamentalism, however their cities contain numerous 'happy' city improvements. These contribute to 'tithes', but significantly the player is better selling the bulk of these from the outset. New Zealand, the other recommended starting tribe, is remote from the action, and unable to get into the game until either a city with an airport is founded / seized on the Australian main continent, or a huge navy is formed. It starts in Democracy without much in the way of 'happy' city improvements, making an off-shore offensive an arduous proposition. FAULTS (TECHNICAL):
FAULTS (GAMEPLAY):
BALANCE: Generally the tribes are fairly well balanced. The bulk of the Wonders are placed in the Coalition's cities of Sydney and Canberra, which give that tribe a disproportionate start. Ultimately the game becomes 'you vs. the Coalition', although the Rainbow Serpent (Mabo) unit can have the ultimate 'final say' if it comes into the game. A need to commence on the Australian mainland continent in order to engage in effective war make the three Pacific nations less appealing prospects, (including the recommended-for-play New Zealanders). There are a good number of starting cities (varied by tribe, but generally less than a dozen), although the New Zealanders could have more assistance, such as a 'none' Carrier with some 'none' U.N. peacekeeping forces and a 'none' settler. Less stringent forms of government, or the option to change government may allow players to more effectively implement their strategies. Arguably a more even distribution of WoWs would have assisted in the game's stability, particularly at the tougher levels. MAP: The map was well set out. A purist could be critical of city placement being occasionally inexact from the real Australian map. The terrain1.gif file was included to accommodate for new special resources. |
TECHNOLOGY: The Technology Tree largely replicates the standard game's Modern Era advances, and includes special technologies to accommodate differing tribes' units, plus a few new extras. HISTORICAL ACCURACY: The scenario is fictional, and draws references to Australasian current politics. Anyone not familiar with the setting should not interpret any of it to be in any way remotely representative of the actual state-of-affairs. It is unclear why Kim Beazley (a Western Australian and Federal Leader of the Opposition) was not made to lead the Western Australians, given his political opponent (John Howard) leads the Coalition in the game. Surprisingly, the much out-of-favour One Nation Party enjoys fairly favourable status amongst the competition, while the Western Australians do not. OTHER DETAILS:
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COVERED SHIELDS: Poor placement of unit shields is a problem for many of the units not taken from the standard game or MPS scenarios. |
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NOTES FOR THE DESIGNER: This scenario could have scored better (already a fairly generous 14) if it had made a little more effort in some areas - many of these improvements need only have taken a few moments to implement. With one of the objectives of the Scenario League being to improve the quality of Civilization II scenarios, sketched for this particular game are; (Without Curbing the Caustic Tone) Instant improvements (requires minutes to modify) 1. Include pedia.txt in
the zipped package. Medium-level improvements (will involve some effort) 9. Allow government switching
to some more moderate forms - remove unwanted options from the
technology tree and rewrite the prerequisite advances accordingly.
Give the desired forms of government to the respective tribes
- at very least allow New Zealand to become a Republic. Larger improvements (involving significant effort to accommodate) 15. Rearrangement of the
technology tree to provide it with more diversity. The tree used
in the 'Mammoth' scenario in the 'Best on Net 2' section of the
FW CD-ROM (author; Jeff Head) is full of superb futuristic technology
ideas. 'Back to the Drawing Board' improvements 18. Spread the Wonders of
the World around more evenly, extending happy WoWs amongst the
seven tribes, so each may be played under Deity. Perhaps some
of these may become obsolete upon certain events (as per Harlan
Thompson's "Mongols" V.3.1). |
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