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| Overall Rating |
| 24 / 30 |
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PRÉCIS: This is the second 'official' Test of Time scenario from Microprose's renowned scenario designer Mick Uhl (credits include FW's The World of Jules Verne, and both the FW and ToT Midgard scenarios) - and as such you'd expect it to outstanding. One cannot help but to conclude that the two scenarios are designed as a model for independent scenario authors to learn from as much as to play, such is the widespread use of ToT's new event features. In terms of mood, this scenario is arguably closest to the Conflicts in Civilizations' Alien scenario, although the structure and story is more complex and the game more challenging. |
REFERENCE: Typical for a Microprose scenario, there is no supplementary documentation in the form of a 'read me', however the events file itself is reasonably useful in providing player guidance, while the 'pedia and related game information has all been included. Given the already massive size of the game, further information in the form of a strategy guide would not have gone astray. It might have been interesting also to include some designer notes, and to really push it, used this opportunity to include some tutorial notes on ToT scenario design seeing there still seems to be some confusion on some of the more intricate aspects. THEME: The theme was tremendous. It was imaginative, struck a balance of clear direction on one hand and suspense on another, and demonstrated how ToT multi-map feature may be used in a manner other than the 'layered' or 'three dimensional' approach. While the point will be addressed again in this review, the plot worked exceedingly well with the events file and other novel Test of Time aspects. |
Beyond this - again, tremendous. UNITS: The game has successfully integrated science-fiction with modern conventional units to create a game that's easy to identify with yet offers plenty of imaginative feel. The balance between the sci-fi units in terms of attack and defence is pretty fair, and were it not for some of the quirks of 'the A.I.', the game could be a very hard-nosed venture indeed. TERRAIN: The use of the 'change terrain' event is well done. Again, despite a lack of artistic breakthrough or originality, the overall varied moods of the different worlds are well captured. TECHNOLOGY: The technology tree, as expected, is well integrated with the events file to provide the basis of an intriguing scenario structure. Sadly one can't help but be a little disappointed that there were not a few more 'new' technologies to go after, although for those players who have not peeked into the events file - all of those "future tech's" do count for something! Very much in the Verne ilk, the use of the 'give technology' action plays an important role, and harmonises well with the scenario's plot. EVENTS: They say that the events file is the backbone of any good scenario, and if that's the case, we've not been let down here. As noted at the outset, one can't help but think that this scenario is almost a tutorial template for budding authors to get a better familiarisation of how to structure an effective events file using the tools provided by Test of Time (as was the case with the ToT Midgard scenario). Just some of the event features include; ·
Use of the 'no broadcast' command to ensure the player only receives
relevant text messages to their situation In order to best appreciate the events, most scenario authors would be advised to play the game (at least once) to get a good overall grasp of the theme and the varying tasks confronting the player before trying to dissect the events file too extensively. Furthermore, 'driving the machine' before 'looking under the bonnet' will greatly enhance appreciation of the game. |
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Concluding Comments and Suggestions: The Time Threat Paradox is a superb game to play and provides a welcome partner to the other official scenario authored by Microprose - The World of Midgard. Upon analysis there are a couple of disappointments given the source; ·
Lack of original artwork, particularly in terms of unit sprites but with these aside, there's no doubt that fans of Test of Time should enjoy this game a lot. Like Midgard, it is a long scenario, particularly if the player takes an expansionary route, which is seemingly invited. As a game in its own right, it is a fine performer, however it is a worthy practical example of how to set up a well-structured Test of Time game. While this is no legitimate historical scenario, for those players who are not enthused by "flying unicorn from fairy tree" set-ups, Time Threat Paradox is an attractive alternate to Midgard, although both are superb adventures - especially if approached with an ambitious strategy. Notes: Scoring a scenario produced by a professional scenario author against those produced by willing Civ2 devotees and enthusiasts is a little unfair to say the least. The score in some respects is more reflective of how this game stands up against other Microprose scenarios, in which case, it does well. In some respects therefore the scoring deserves further explanation or at least reiteration: Overall (24) - exceptional as a whole, having 'replayability', intrigue, imagination, and complexity. Playability (8) - good challenge with plenty of scope for the player to assume different strategies, although can become unbalanced at times (**score penalty**). General Care (8) - despite lack of player support, or at least unremarkable player support (**score penalty**), everything else was flawless in terms of structure and how it complemented the theme. Artwork and Originality (8) - disappointing lack of new units beyond those presented in the Test of Time package (**score penalty**), however a 'crackerjack' original concept that meshes well with other game aspects. |
