|
Playability
Rating |
|
5.5 / 10 |
COMMENTS: This scenario starts
off with a great premise: save a dying kingdom from attacks on
all sides. This reminds me of the Fall of the Great Kesh. Except
in this case, there is a fantasy twist. The Pirates and the Monsters
are tearing up the southern Kingdom in the beginning of the game.
This is simply because the units are unbalanced to begin with.
The first
thing I should point out that is that this scenario was designed
to be played on nothing higher than King. The beginning is quite
good, with text blurbs and special heroes just like Shannara,
but unlike that classic, this scenario starts the player off
with a gigantic kingdom (and many units that have to be pushed
around).
All the
new units are merely amusing, and in the end, are mostly useless.
Once the player kills a pirate unit, the game gives the player
gunpowder. This allows the player to construct gunpowder based
units and eventually win the game. As far as I know, conquest
is the only way to win this game.
The author
admits that he wanted to create a diplomacy victory, but could
not since contact could be made with the Friesins immediately
through the foreign affairs report. My thoughts on the playability
is that once the player gets gunpowder, the playability is about
nil as it becomes a simple build-conquest game. Surviving long
enough to obtain gunpowder is also simple, just leave about three
or more guard units in each of your major cities. |