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Fantasy Scenario Reviews

Author: Vonbach

 [Sci-Fi/Fantasy]

 Reviewer: Kevin "DarthVeda" Chulski

Same old Civ2 with a new map and some fantasy and sci-fi units.

Requires MGE

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 Julia Sasson's Review of Hypoboria

Playability / General Care / Art & Originality / Concluding Notes

Overall Rating
 5.5 / 30

Playability Rating
1.5/10
COMMENTS: Aside from the city, leader, and civ name changes, I'm not sure why this isn't labeled as a Modpack. The scenario is a civ game with a few new units and some modified technologies. I wasn't very impressed. It didn't take more than a few turns to figure out this scenario is a sham.

My advice to the author is to read a few tips off Sleague's database and try at it again. There are a very large amount of "first scenario" errors in this one. Just because this one isn't such a great play doesn't mean it can't be a good scenario. Heck, I've gone back and re-done my first scenario two times now and just starting the third time...

There are two good steps that could be done to spruce this one up: an events file and a few readme files. Give us a plot and an evolution of that plot. I'm still trying to figure out the purpose of the Giant Ape unit.

Level of General Care
3.5/10

COMMENTS: Unlike some scenarios I have had the "pleasure" of playing in the past, this one actually runs correctly. The new continents at least look nice, although I have this sense I've seen the map before. The biggest problem with them is that they are mostly grassland. The sounds work, although they are all borrowed.

I would also like to draw attention to the fact that this scenario gives the user no clue about the world in which they are living. All these tribes are meaningless to the user, and most of these units have no character to them.

Art and Originality

.5 / 10
COMMENTS: The borrowed units do look nice, and at least make sense with whatever their unit name is. The author gets some points for that. But otherwise, this is a standard Civilization game.

CONCLUSION: None.

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