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Historical Scenario Reviews

Author: Michael Jeszenka

 [Historical: 20th Century]

 Reviewer: François Baire

A World War I scenario with Allies, Germans, Austrians, Russians, Italians, Neutrals and Bolsheviks.

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 Allard H.S. Höfelt's Review of Second Reich

Playability / General Care / Art & Originality / Concluding Notes

Overall Rating
 26.5 / 30
SUMMARY: The Second Reich is the best World War I scenario I know of. It is very realistic (even the fact that's it's not a movement war) with an excellent atmosphere. This map is huge so games are very long. Graphics and sounds are good. In conclusion it's a very good scenario.

Playability Rating

8 / 10
COMMENTS: This scenario is really fun to play, even if it's rather difficult. It's a good challenge for good players. There are three different events files in this scenario: one when you play as the central powers; another when you play the allies; and a third for multi-player games. Thus the Events file create more units for your enemy which create the difficulty. The scenario is also well balanced, and very representative of World War I. At the beginning, it's very hard to pierce the front and there are great and bloody battles to gain very little terrain! You must be aware of that because you could feel bored, but it's World War I scenario so if you are in the atmosphere of the scenario you feel very happy when you win one square!

There is a little problem at the beginning when playing Germans, there are many civil disorders at the first turn which is irritating. Moreover, sometimes the Events file make some units reappear when killed ! I think the reason is to make your enemy stronger but it's not very realistic (the more you kill, the more there are) and then you hesitate to kill this kind of unit. The main problem is that they reappear in a square of the front making it unconquerable (I killed 24 units but they all reappeared in the same square !). After that I felt powerless and frustrated. I think it would be better if these units reappear far from the front or if more units were created with Events file without reappearing when killed.

Another detail, the English navy isn't strong enough so when playing Germans you'd better build Battleships to dominate the sea than build u-boats to sink only the transports.

Finally the atmosphere is excellent, graphics are cool and approprate, all seems to be historically accurate, and there are many historical notes never too long and always pleasant to read.

Level of General Care

9.5/10

COMMENTS: First the map is good (even if Brittany, where I live, seems to have been crushed). It's a big map. It doesn't go very far to the east that acts to prevent the Russians from becoming too strong. Moreover, northern seas are separated from southern seas which is a good idea : Germans and British can't interfere in the naval war between Italia and Austria.

The documentation is OK, explaining all what you need for the scenario, with a short comment for every playable civilization.

Finally, details have been taken care of, there are many wonders (some with no effect) in the capital cities. A short note for each wonder would have been perfect. The very accurate historical notes make the atmosphere good.

Art and Originality

9 / 10
COMMENTS: The Artwork is very good. There are plenty of new graphics. Even all icons and the people are new. The units are also easy to identify with the badge in the shield. Sounds are good too, you don't become tired of them although you hear them a lot! There are many new ideas which make this scenario better than the other World War I scenarios. First there is the Russian revolution described above. Then there is the new terrain "No man's land" which adds atmosphere and reflects the fact that food production isn't very good there. The neutrals are allied with everybody and their units are immobile and concentrated at the borders making their territories impenetrable and you're not bothered by these neutral units. Finally, the restricted quanity of settler type units prevents human players from building numerous railroads which would otherwise accelerate invasions (of Russia for example), making the scenario more realistic.

CONCLUSION: None.

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