|
Playability Rating |
|
8 / 10 |
COMMENTS: Even
though the scenario runs the standard length of time and the
map is large it still doesn't take forever to play. That's because
most of the terrain is unproductive and there aren't a whole
lot of units. For this review I played it twice. The first time
I was overrun by the monsters. The second time I prevailed. To
play the game, you take your heroes out to explore the dungeons
and destroy the monsters' lairs. While the monsters are weak
at first, they get stronger over time. With only a few heroes
to do the fighting and locals that aren't worth a hoot, your
strategic decisions are critical. If you are careful, you should
be able to defeat the monsters, but if you make enough blunders
and lose too many heroes, you'll soon be overrun. To me, that
makes the scenario balanced.
Three units in the game
are somewhat off. The Magebolt was a missile unit with a range
of 1 and attack of 4. With such a small range and attack, I deemed
them to be useless. The Fireball was, to my surprise, not destroyed
after attacking. I think this was probably some kind of typo
made editing the rules.txt file. I suggest that these two units
be reevaluated. The notes said that if you discovered the right
advances, you would be able to get a paladin. I never got the
paladin. I don't know if that was because of technical problems
or because I didn't do the right things during the scenario. |