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Managing the war effort is what makes the game fun. On one front you may be attacking, but on another front you might be hanging on. Even when defending, you need to have some attacking units on hand to destroy the enemy cannons. Each unit has its role and you need a good mix of units to succeed. Moving troops to the action also takes some thought. That's because the distances are vast, there aren't a lot of roads, and you can't build roads. Movement by sea can be faster, but it's also more hazardous. A few units are worth mentioning. The scouts are useful for their ability to see 2 spaces, so you won't get bushwhacked too bad. There is a burning ship unit is destroyed after attacking. Unlike the cruise missile in the CIV2 game, one of these can actually sink a ship. Then there are some personality figures, which while useful don't dominate the game. The scenario was somewhat easy at the King level where I achieved a decisive victory as the Dutch, but not completely without difficulty. More than once, I took a city only to lose it a few turns later. Negotiations between the Dutch and Spanish are not allowed, so there's no time to rest between city conquests. At the end of the game, I was at war with nearly everyone and was wondering if I'd be able to hold onto enough cities. City development is only somewhat important. In secure areas, it is helpful to build market type improvements, to pile up cash and do those quick build jobs in threatened cities. It was too easy in fact to pile up cash! That's due to the fact that you can set your science percentage to zero. Managing happiness didn't seem to be much of a problem either. |
The only technical problem I had was that I could not see the objective value of enemy cities by placing the cursor over them. How are you supposed to know what to attack? The reason for this was that no one had discovered trade. If this were granted to everyone at setup time, it would remedy this problem. There also were some confusing messages in the events file such as:
I couldn't build any wonders. There were two other similar messages about wonders.
With negotiations blocked between the Dutch and Spanish, I saw no way of making peace. Either the text has to reworded or the way wonders and negotiation is handled has to be changed. |
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CONCLUDING COMMENTS: This enjoyable scenario shows that less can be more by employing a simple yet effective design.
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| NOTES: None. |
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