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There are some new units and they fit well with the story. For example, there are light helicopters and heavy tanks. Ships go faster now. I thought it was better balanced than a lot of scenarios are. Everybody has lots of defense, though, like city walls and coastal fortresses and so on so it is hard to attack if you aren't really military-oriented. There are no nukes (wah!) so you can't just nuke people and take their cities, either. I admit some of the new units were pretty kewl. I liked the anti-air tank things. They can attack airplanes (shoot down bombers). One big problem is that there are NO EVENTS!! Except a no schism thing that prevents civs from splitting. It's just a big shoot out, man! It really falls down on playability. There are railroads everywhere so getting units to the front is no problem. Usually you can just invade your neighbor on his own rails. The exception was Russia which has less rails and more roads. |
The pedia is in place, but there is not much of a readme file. It just tells the story of the formation of the mega-states. I think he should have designed flags for the civs. It would have been a cool idea. I also get sick of looking at the same damn colors all the time. The wonders are all the typical ones, which is weird, so you build Statue of Liberty in Moscow? Come on... make up some wonders! Likewise, there was not much imagination for city buildings. They were basically the defaults, sometimes with slightly different names (parliament for capital, military base for barracks). I would work on this. There were no city names included, either. I think people should always include a city name list. It's not really that hard to do. |
ART: The unit art is pretty good. Not great, but good. I think most of it is taken from others' stuff but it works alright. The missing flags and some new terrain would help. Mostly it just needs more units and more of everything else, too. |
| NOTES: None. |
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