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Another defense-oriented change is the reduction of the road movement factor from x3 to x2. This makes faster units less deadly in civilized areas. It also forces you to build a few more wimpy defensive units to make sure each city is defended, as you can't move troops from one city to another as fast in civilized areas as you usually can. One of the first units you get is the "berserker" which is a 4/2/1 land unit. For whatever reason, it is extremely tough and beats just about anything else you can build for a LONG time. |
The map is fine, although
not terribly exciting. There are no real oceans
There are no changes whatsoever
to the wonders or improvements, which we The readme is short and
covers the units and premise. It would have been
For some reason, "frost
giants" are included as one of the civilizations.
There is also a strange
size 6 barbarian city that pumps out berserkers
Minor technical problem
-- the author has zipped the file including
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The idea is interesting
but should be developed more fully to make the scenario really
exciting. The best bet would be to add something to the
events file to spice up the action. We won't spoil the
surprise by telling you what the one kind of event that happens
is, but suffice to say it is |
| NOTES: None |
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