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Historical Scenario Reviews

Author: Jonas Hasselrot

Reviewer: Michael Daumen
 [Historical/
18th Century]

The major powers of Northern/Eastern Europe take sides in the early 1700's.

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(courtesy of csc.apolyton.net)

 

Overall Rating

17/30
SYNOPSIS: Fun but not very original scenario about the conflicts in northern and eastern Europe during the 1700's.

Playability Rating

7 / 10
COMMENTS: The scenario is not that difficult, especially since it is optimized for Prince level. I recommend that it be played at least on Emperor level. Still the absence of city walls, combined with the heightened movement and unit scores, increases the importance of battles in the countryside. Add the fact that there are no barracks, and the author has sucessfully balanced the concepts of Civ2 combat to make a fast-paced, interesting game. Unfortunately, the same cannot be said for naval battles. There are only two kinds of ships, and I had expected to see more action on the high seas.

My biggest complaint is that a handful of cosmetic changes would have made the game far more visually appealing. Changes to one or two files would have totally transformed the feel of the game (especially because where I found the scenario, there is another of the same era with better graphics). Still, this change would have been cosmetic only, and underneath the graphics the scenario itself is enjoyable.

As mentioned before, there is nothing at fault, just nothing to its credit that distinguishes the scenario.

All nations that I played seemed well-balanced, but again at any level the AI is no match for an astute general.

I enjoyed playing this scenario, and wrote to the author about the changes I suggested. I still maintain that a visit to Alex the Magnificent's site would have given him most of the new graphics he needed.

Level of General Care

5 / 10
COMMENTS: The map is large-scale but most units have more than one movement point. With the amount of roads used I never felt bogged down. There are no new terrain graphics (for existing terrain or for the slots not used).

The readme is spartan but contains the information need to play. The author has incuded a short history text for more information.

Technology is not important in the scenario, which I felt was not in keeping with the personalities and nations involved. In addition, I had to follow my own house rule not to trade the cultural techs for each nation.

There is neither a pedia nor a city file, but several new sounds come with the scenario. Events are pretty sparse, just adding some text to cities being conquered and placing a few random units. The author is not a native English speaker, so some of his text requires careful examination.

Art and Originality

5 / 10
COMMENTS: The author has changed most of the units used. Nothing original but the changes match the overall atmosphere.

I think the choice of the setting is the best thing to mention here. Just playing dynamic heroes like Peter the Great and Karl XII made for some good games. The author states that this is version 1; with some small changes version 2 could shine.

CONCLUDING REMARKS: None.

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