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Playability
Rating |
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3 / 10 |
COMMENTS:
The scenario plays relatively well for the first few turns, but
even I found it extremely hard after a few turns had passed.
The ready availability of roads and Serbian air defense units
made it very difficult to stop the Serbs from moving troops in.
I lost a lot of air units, which are fairly hard to replace,
as well as using up many cruise missiles on SAM targets.
The
main problem lies in the use of so many air-defense units that
are mobile. The player should have been using bombers to strategically
block roads and to strike at ground forces. Instead, bombers
are mostly used to attack SAM units that are advancing on cities.
The super-high firepower of some of these units makes them utterly
deadly to both air units and Kosovar units.
Meanwhile, the player lacks
any effective ground defense unit for his own cities, which means
that the Serbs can occupy NATO cities relatively easily. Perhaps
the player is supposed to destroy all incoming units before they
can reach his cities, but this proves to be extremely difficult.
Finally, the lack of missions
and interesting ground targets made the scenario feel rather
bland. The author had plenty of opportunity to create interesting
"ground targets" in cities and such that when destroyed
produced various messages. For example, airports, bridges, and
other structures could be simulated with units that can be "destroyed"
by allied bombing, resulting in text messages and possibly financial
rewards for more units. In real life, the allies spent less time
bombing SAM installations and more time attacking various ground
targets, including Serbian troops. |