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You really have only a few units. Pikemen are good on defense, while harquebusiers are your best offensive units. In addition to them, you have two leaders, each of which can capture a city pretty much on their own. Occasionally you will capture or build indian slaves, who can scout ahead very quickly but aren't very strong on attack or defense. They do make good police for quelling rebellions, though. One of the dangers you face is "invisible" indian units that look like jungle. When they move around, they leave tell-tail trails in the forest, but are hard to see when stationary. It lends a sense of paranoia to the design that I have not gotten elsewhere. You will also face sudden changes in the landscape as floods break out, plus deadly airborne plagues carried by mosquitos. A truly remarkable feature is the degree to which Jesús has timed everything. Because you have only 110 turns to complete the scenario, you must always move forward. You are always hitting the "traps" he has set at just the wrong time if you aren't careful. The ending is a real thrill. You burst out of the jungle and spot farmsteads, then quickly start searching for the cities and crushing them. The author has cleverly made the cost of building Spanish units (for Spanish cities) very high so that the garrisons will not grow dramatically while you are wandering around in the jungle. The events are quotes from the main character's letter to the King of Spain declaring his rebellious intent. Along with that the events create some of the hazards you will face. It works. |
What details are included work well. In particular, the author uses a green color scheme in the frame that matches the monotonous jungle. The jungle itself has a few different tiles to keep it interesting. I even found myself developing superstitions about which kinds of squares were safer than others. The readme is very good and should be read before starting. There is not much to the tech tree; tech advancement is not part of the scenario. Nor are there wonders or much in the way of city improvements. Still, given the unusual constraints of the scenario, all relevant details are taken care of. One quibble - I might have liked some kind of text message after capturing each of the Spanish cities. Something like, "Lope captures San Miguel! The governor and garrison troops are put to the sword. It will be a long and hungry year for the citizens." |
MEDIA: The terrains look good and so do the units. Most of the units come from other scenarios by the same author. The author has also made good use of sound files to make arrow sounds and buzzing mosquito sounds as you traverse the jungle. The mosquito doesn't sound quite right to me, but the other sounds are pretty good. Some bird noises or other jungle noises might also have been nice. Still, there is little to complain about here. |
| NOTES: None. |
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