Scenario Review

Scenario Title: Swampland 2

Author: Mr. Temba

Reviewer: Blackclove

  Fantasy scenario.

Lizard people engage in a swampy deathmatch.

Download swamp2.zip from Temba's Site.

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Overall / Playability / General Care / Art & Originality / Concluding Notes

Overall Rating

20/30
SYNOPSIS: Using recolored versions of the regular terrain to make things more swampy, the swampland scenario takes place in a fantasy world populated by lizard people. Each culture has its own strengths and weaknesses. You will find something to amuse yourself here, but the scenario could use some more work to make it player-friendly.

Playability Rating

3 / 10
COMMENTS: This is the one area that I felt Swampland needed a lot of work on. I really wanted to like the scenario, as it seemed really different from other scenarios I have played. Unfortunately, it was so different that I found it difficult to anticipate what was going to happen and to understand why. Maybe others will like the feeling of being powerless, but I found it unnerving to not know what I was trying to do. I felt I needed more guidance as to what the story was to feel "at home" - more descriptions of the cultures, the land, or whatever was needed to flesh out the scenario and get it to make sense.

An example of the kinds of things that detract from playability: in most games, the barbarians are not very powerful. They're more of an annoyance. On the contrary, I found myself buying barbarian units left and right rather than building my own, because they were so vastly superior to anything I had for attacking my neighbors. Appearing out of the sea, they would often land and capture a city the same turn with no warning. This is not a real problem for the human player, but I found that they were destroying other civilizations near the sea with alarming frequency. Sometimes the other civs would be half gone and I would just step in and buy half their nation with diplomats.

There is a dragon unit that you are supposed to kill to get a reward, but you're never told this. Most of the other barbarian units were there to be bribed, but the powerful-looking dragons have no movement and are there to be slain. Of course, once you buy one you can't kill it. Some kind of warning was needed for this.

You spend a lot of time building new cities and roads because your cities are placed relatively far apart.

You have little production with most civilizations, which gives the computer a big advantage when building Wonders (they just cheat and complete them in a random turn).

The most glaring problem is that there appears to be something causing global warming. Yet, there is no story reason for this as far as I can tell, nor anything you can do about it. Is someone detonating nukes somewhere or something? At least a hint that something bad was happening, using text events, would be helpful. Even just a message saying, "The tribal priests gather together one evening and inform the head lizard that the gods seem displeased." Add in some hints as to what can be done about it and you have a grand quest rather than an inexplicable bad event.

At one point, one civilization gets an event that says they have "gone against their commandments" but you were never told what the commandments are.

I was unsure why you are not allowed to change governments. At least as one of the republics, you can cause your government to fall and then you can switch into another government (monarchy).

Level of General Care

8 / 10
COMMENTS: The map is quite good for a fictional map. The author makes good use of lots of land area separated by small inland seas. It makes for a rather different feeling.

The documentation is long and does its job. The only thing lacking here is a more thorough description of the various cultures in the game. Also, given that you can bribe barbarian units, I wondered why their stats were not included as well.

The tech tree was quite good, involving strategic changes to the existing tech tree. I noticed only a few problems. Some military units like dragoons become available before the thing they make obsolete (crusaders).

The author gets extra credit for the extensive art modification. Terrain, city pictures, icons for discoveries, wonders, etc., etc., are all there.

The opening text box is too wide (looks like a typo).

In general, though, I had few complaints here. Pedia.txt is included, cities.txt works well, and the author has made a great many changes.

Art and Originality

9 / 10
NEW IDEAS: The author has used immobile wall units to good effect. I have also not seem many people changing the tech advance icons.

ART: I can see how some people wouldn't like the art, but I really liked it. It is somewhat cartoony but it works well with the theme. And there's a lot of it. Basically, he turned every existing civ2 unit into a lizard equivalent. The orange seas and the cute giant lizard pic are especially nice. The only one I would work on a bit is the "turtles" terrain - it is monochromatic. I was surprised to find that some minor recoloring, like with the technology advance icons, went a long way towards enhancing the look of the scenario.

OTHER ORIGINAL IDEAS: Look - you're a bunch of *lizards*. If that's not original, I don't know what is. Mr. Temba does a great job of carrying the theme through with the artwork, units, and tech tree.

NOTES: None.

 

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