Scenario Review

Scenario Title: World War III, 1998

Author: Mark Laanen

Reviewer: Blackclove

 Fictional scenario.

America bombs alleged terrorist camps in the Sudan, touching off World War III in the Gulf.

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Overall / Playability / General Care / Art & Originality / Concluding Notes

Overall Rating

7 /30
OVERVIEW: This scenario is not finished. Some credit is due to Mark, who obviously spent a lot of time on the scenario, but he needs to spend about as much time still to get it playable. It has the potential to be an OK scenario with a lot of work. This is clearly his first effort, and I expect future work will probably be better.

Playability Rating

2 / 10
COMMENTS: The scenario has many of the things I don't like. The author selected a good map to play on. It is large and detailed. He also obviously spent a lot of time placing the cities.

WW98 is a modern era scenario with a lot of cities and a lot of military units floating around. The death toll on any turn is astounding, but production is high enough to keep rolling out new units. It is unfortunate that the author chose to equip most cities with SAM missiles, walls, and coastal fortresses which makes defense very potent. The terrain is also fairly hostile. The result is long turns without much actually happening.

Many cities are bloated with unneeded improvements which results in a big sell-off to get cash.

Because no events file was included, on turn one the fundamentalists make peace with the coalition (their mortal enemies) and turn on their allies. If you play one of the lesser powers, you can also take advantage of the general disorderliness to build yourself more cities, ally with a more advanced nation and beg for tech, and then trade it around to everyone on the planet for more tech.

Technology does not play much role in the game as the author has eliminated all the wonders and there are few new units. It doesn't really go into the future of warfare. Most nations don't begin with Advanced Flight or the tech to get the "Comando" (sic) unit. Once you get stealth fighters, rockets, and superior infantry that's about it for tech. A few other technologies exist but have no effect.

You can't change governments so they do not play a factor, either.

There are strange "wandering barbarians" that appear to be randomly placed. Some are settlers or caravans that serve only to turn your units into veterans cheaply. Others are partisans that will pillage the occasional road before becoming tank fodder. For whatever reason, Belgrade is also a barbarian city with helicopters and other nasty stuff.

My suggestion is to totally rewrite this scenario, starting with a new tech tree and the inclusion of Wonders. I would also include events to prevent enemies from collaborating. Eliminating the Africans and using a smaller map might help as well; you could then split the Fundamentalists up better so that Pakistan would be an independent country. Work hard to make the military units of the future count for something. You might also start a few years into the conflict when the militaries of the respective nations are starting to suffer a bit.

Level of General Care

3 / 10
COMMENTS: The author did not include a readme or the pedia.txt file, saying they are "coming in the next version". The level of general care overall is quite poor, excepting the good map and the fair city placement.

A few changes have been made to the appearance of the terrain, including what looks like paper and a new grassland terrain. All of these are "borrowed" from other scenarios, but some of them work.

The author should add flags, events, wonders, some more new terrains, and better units. Obviously including the pedia and a readme would also help.

Art and Originality

2 / 10
COMMENTS: I was not very interested in the premise and it all goes to hell on turn #1 anyway. Something more is needed to make this scenario stand out from the others. Some new idea of some kind that goes beyond what we have seen elsewhere.

ARTWORK: The artwork is a mixed bag. The spy unit and engineer look awful. Other units, especially the tank, were borrowed but look very nice. The few new terrains were also borrowed, but work OK with this scenario. In general, having more units and using some better borrowed art would help the scenario.

NOTES: I hate to sound so harsh, especially since this is the guy's first effort. My first scenario was awful. Unfortunately, so is this one. A new version is supposed to be forthcoming. Perhaps the author can jazz it up.

 

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