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Playability
Rating |
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9.5 / 10 |
COMMENTS: If there is anything that this scenario suffers
from it is the civ2 engine's fault. The turns take a very long
time in the beginning, but that is simply because it takes so
long for your units to die. I will
be very honest; playing this scenario, I had the innate fear
that I was going to lose to the german AI. It is a vicious monster
carving up Russian territory. The first chance I had to strike
back was simply a poke at the German monster. They controlled
a line from Leningrad to Rostov by the summer of 1942. I called
it Germans high-tide.
I tell you
only a great tactician can survive this scenario. The consequences
of each attack action must be weighed: do you need the attacking
units in a defensive role instead, and what are their chances
of strategic success? The units are marvelously balanced and
almost every unit has a purpose.
After eighteen
hours of fierce competition on the Russian plains, I could finally
utter the three sweetest words in the world (courtesy of Captain
Nemo): "Berlin ist Kaput!"
Victory
was not as sweet as it seemed though... I was hoping for tickertape
parades in every city and all sorts of nazis waving surrender
flags :) I guess I can't have it totally my way.
The only
thing I don't like about this scenario is that it was so addicting
to play eighteen hours worth of combat (most of it bad for me).
Anther problem is trying to describe the post-Red Front feeling.
Perhaps this was caused by watching the AI cheat excessively
once the war went completely wrong for Germany. Do I praise Red
Front's craftsmanship or tell you it left me feeling wrung out
and unhappy after I finished? |