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| Overall Rating |
| 10 / 30 |
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MAP: The scenario takes place on a 75x120 square map, of which about half is made up of ocean squares, counting the shipable rivers in. About two thirds of the land part are made up entirely of Plains squares, propably because of the author's desire to represent the South American Pampas (see below). GENERAL
COMMENTS: The
scenario is not at all bad, but needs a lot of polishing to become
good or even great. |
COMMENTS: The author seems to be familiar with the conflict, but this only shows up in the readme. Here, he also gives excuses for the lack of roads, which terminates durability and motivation in this scenario. My suggestion to the author would be to make a smaller map and improve road building, even if it's historically inaccurate.
Small cities, placed somewhere in the middle nowhere are supposed to be objectives, but reaching them takes a lifetime. The lack of good defenses make conquest of them easy and thus the scenario boring. I could keep picking on the lack of infrastructure and the incredible distance of cities, but I won't. I'll only suggest the author to a) make a smaller map, or b) improve the infrastructure or c) make the units faster (an optimal choice would be all three together). I could remark the lack of an events file, but actually this doesen't really matter. It's nice to find a scenario which depends on your own brainwork and not on the events file. Yet, it could have been handy in some areas.
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ARTWORK: Most of the artwork has been borrowed, the units file taken directly from Tim Smith's High Resolution Modpack with a few self-produced units added. Fact is that he didn't properly credit the author. Actually, nobody was credited in particular, only this line was added into the readme: "Second I would like to thank the people who made all the stuff I used to make it, like icons, units, etc." On the other hand, however, the author insists that, if someone modifies his scenario, his effort should be acknowledged. The low score doesen't count for Tim Smith, who did a tremendous job with his HighRes modpack, but to the author of the scenario for the lack of his own artwork and the missing acknowledgements. |
| CONCLUDING REMARKS: The scenario isn't bad, but it needs a lot of work. Most of the cons have been remarked above, the rest I let you find out. In my own rating, the scenario barely made it to the "playable" scenarios. I would like to see any update in the future. |
