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Author: Mark Laanen

Reviewer: St. Leo

 [Historical/
Ancient]

Defend Rome against the barbarians or participate in its destruction.

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Overall Rating
 25 / 30

MAP SIZE: 75x120

TIMESPAN: December of 429 to March of 476

ART: All units and imrovements appropriate

NEW CONCEPTS/CLEVER TRICKS: Barbarian Kings, Leaders, Unique Units

Playability Rating

10/10

COMMENTS: The scenario is VERY fun to play, following the traditional "Start with a few cities and conquer an empire" approach. 

FAULTS:  Spelling in events, the introductory blurb, and the city names could use some work. Also Vienna is on the wrong side of the Alps. :-) 

ATMOSPHERE:  The atmosphere is appropriate in this scenario. The West Romans seem to use   their diplomats very effectively, as they tend to buy the reduced cities you   just captured and get your whole army that way. I, playing as the Anglo   Saxons, once lost a Barbarian King, three Generals, and seven Knights to   them, which they intelligently used to subdue the Franks and push back the   Huns. The only way to prevent that from happening is to keep away from   Southern France and Italy. 

BALANCE: All the tribes are playable and well balanced, although the West Romans and   the Byzantines probably start out with  too many cities to be enjoyable as human civs.

NOTES: It is very similar to Harlan's Mongols(The Hunnish heroes even use the same pics!) and it even surpasses it in some ways. I really enjoyed playing "The   Fall of the West Roman Empire"  and hope that it's not the last masterpiece   from Mark Laanen. :-)

SUGGESTIONS:  A few more events(taking of Lutetia and some Barbarian capitals) would have been nice. Also, the event for the conquest of Londinium misspells the city name and I am not really sure why there is an event for the fall of  Mediolanum. Also, Anatolia seems to be conquered by the Huns way too easily, considering that the much better organized Arabs failed at the same task. Perhaps some immobile defensive units?

Level of General Care

5 / 10

MAP: The map is adequate, although some areas look a bit funny

DOCUMENTATION:  The documentation is quite adequate, however, a pedia.txt would have been nice.

TECH TREE: The tech tree is in proper order, although research is rather pointless in this scenario.

FAULTS:  City Names suffer somewhat from the fact that the author is not a native English speaker(Constantinopel=Constantinople, Genua=Genoa,   Athenea=Athenae). The Civilopedia has not been modified.  

Art and Originality

8 / 10
ARTWORK: The artwork is good, appropriate, and borrowed as usual.

COMMENTS:  The great idea behind this scenario is the fact that it tries (and succeeds) in transferring the techniques behind Harlan's Mongols (powerful and unique leaders, generals, and a setting with unlimited conquest) to a different environment.

NOTES: Reviewed version was 2.2 

AUTHOR'S NOTES: The city names aren't Dutch (my native language) but Latin. Those cities in the scenario all had Latin names since that was the official language in the Roman Empire (Although I'm not completely sure of Constantinopel, the other names like Athenea and Mediolanum are correct). A note on Persia (Anatolia): Persia was in fact for a large part Captured by the Huns (although not ruled by Attila). But like in Europe the Huns left as quickly as they came.

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