|
|
|
|
|||||
![]()
|
|||||
| Overall Rating |
| 20 / 30 |
|
SYNOPSIS: This innovative and original scenario offers a rich atmosphere and storyline. However, it is likely to be frustrating even for fans of the book and anime on which it is based. Flaws in the design make winning with the main civilization dependent on luck before your first turn even begins (be prepared to restart often!). For the other 'playable' civilizations, important victory conditions are impossible to achieve. With revision, this could be a short but fun scenario; and there are enough new units and nifty innovations (slain heroes become prisoners and can be rescued!) to suggest that Part 2 could be truly great. MAP: 150 x 100 LENGTH: 80 Turns NEAT IDEAS: Slain heroes become prisoners and can be rescued. Concept of HTML documentation and scoring is excellent. |
COMMENTS: The strongest asset of "Mysterious Cities of Gold" is its wealth of atmosphere, drawn from a 1983 Franco-Japanese animated TV series of the same name. The introductory text and the colorful graphics of the cities and units (especially the unique heroes) quickly convey the flavor of the adventure. Different civilizations have different units and technologies, from the cannon of the Spanish to the mysterious science of the Olmecs. I began the scenario with high hopes. My initial interest was quickly replaced by frustration caused by serious (but easily remedied) flaws in the game balance and design. When I played the main civilization (Friends of Esteban), my fate was largely decided by luck before my first turn ever began. In the initial Olmec attack, my strongest unit, Mendoza, was killed outright almost a third of the time, or else left so damaged as to be useless. As Mendoza is crucial to all but one of the objectives, I found myself restarting over and over again, trying to get a playable first turn. Once I cheated and increased Mendoza's defense from 5 to 6, the scenario was more fun.
|
COMMENTS: The author provides superb HTML documentation as part of the .zip package. This includes instructions on how to play, a description of the game concepts, a custom scoring system adapted to each civilization's objectives, and a glossary of terms from the anime series (if you read French). Links to web pages maintained by other fans of the series are provided if you want to learn more. The in-game documentation is not nearly as impressive; for example, most units do not appear in the civilopedia. The map strikes me as poorly designed. In a quest scenario lacking many of the usual pleasures of the game, such as diplomacy and empire building, the thrill of exploration and the solving of puzzles should be paramount. However, there is not much exploration to be done. The stronghold of the Olmecs is almost entirely revealed at the start, while the other objective (the City of Gold) is hidden but virtually next door, leaving most of the map devoid of interest! Making the City of Gold harder to find would add appeal, as would hiding the Olmec mountain fortress and expanding it to be more maze-like (and more dangerous to be inside).
There are a few other areas that could use more care. On the first turn, three or four city-capture windows pop up, devoid of text, for no apparent reason; and the English in events.txt would benefit from editing. |
And, overall, too few scenarios are written that feature this kind of heroic adventure. If you are a fan of Blackclove's classic Dungeon, or of Franco-Japanese animation, or just enjoy something different - you should by all means encourage Mr. Baire to fix the problems with Part 1 of his series, and encourage him to come out with Part 2 as soon as possible! |
| NOTES: Reviewed version is English version 1.2. |
