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| Overall Rating |
| 10 / 30 |
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COMMENTS: I gave this scenario
a low score even though the concept was good because the scenario
failed to deliver the expected highlight of an all-out guerrilla
war. The guerrillas start out with a large number of units and
capture many cities in the beginning of the scenario. But the
government quickly becomes too dominating for the guerrillas
to repel their attacks. The best civ for play is the government.
Beside the Red Brigade and the Government none of the other civilizations
stand any chance of winning. The scenario's time span is between July 1959 and December 1964, and is set on a small map, 30 X 60. There were only three new units in the scenario and very little else was added. No new concepts or clever tricks were employed. |
chance of survival. The scenario
was far to easy from the side of the Red Brigade. That and it's
not balanced for play as any other groups. The cartels, church
and red cross start out with nothing making them just an annoyance
to the game. The Reds capture cities too easily in the beginning
of the game but quickly lose them to the when the Government
receives its reinforcements.
I felt it was a 'could have been' scenario and I recommend to the author to change the following:
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COMMENTS: In the general care department very little effort was made to this scenario easier and more comfortable to play. For example, Pedia.txt file was not included. The readme.txt file includes some documentation but not enough to really explain the scenario in detail.
City.txt file was not included so that if you built a new city the game did not suggest a name for the city. Additionally, city names could have been more original not that that is a really big deal but it does detract from the flavor of the game. |
The artwork seems to be completely "borrowed" from other scenarios. This is not necessarily bad, considering that I do the same thing, but some more originality could have added a great deal to the game play. None of the terrain had been changed from the original civ2, nor had any of the other artwork been modified, besides the units.
Hero graphics should be very different from the other units graphics. This is confusing especially when your planning a swift attack. People don't always look at the names. A hero's unit graphic should stand out from all other units as to define it's position on the battlefield. To improve the scenario, I suggest:
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Concluding Comments and Suggestions: A descent scenario for starters. I recommend the writer tap the wealth of knowledge to be found in the SLeague's design tip section and try it again. As they say, the second time's the charm. Also, add some new units and some new terrain. The concept is original and playing guerrillas is fun, but overall, this scenario just doesn't cut it. My final suggestions to the author:
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