Advanced Scenario Design
From SLeague
(by Leon Marrick assisted by Harlan Thompson)
This article was originally posted at the Civmania website.
This manual is designed to assist those with both a firm understanding of the Map Editor and of the Cheat Menu used in preparing scenarios to improve and polish their work. Novices are urged to read some documents for beginners first and practice with a design or two before delving too deeply into this document.
[edit] Topics covered by the manual
- How to tell a bad scenario
- A few handy tips and tricks (the quick guide)
- Conceptualizing your scenario: Recreating geography, history, economy, military affairs, and politics
- Mapmaking: Getting the geography right
- The rules file: How to get what you want from it
- Brief discussion of other useful text files
- Creating your scenario
- Graphics
- Sound effects
- Writing the readme and briefing
- Packaging and distributing your work
[edit] The Document
version 1.9 reformatted by Kobayashi
You can view version 1.9 in its original format at
CivMania
