Category:Tips
From SLeague
As wonderful to use as the Civ2 game engine is, it still has its peculiarities and on occassion can lead to some frustration. Luckily, the cumulative expereince of past leading scenario designers has been archived for the use of the design community.
All the articles below exist but not all of them have been uploaded. The 'missing' articles can be obtained from the old S-League site.
Contents |
[edit] Art and Graphics
[edit] Easy
- Changing the units.bmp and units.gif files by Serge Walters
- Working with title.gif files by Blackclove
[edit] Advanced
- Changing flags and civilization colors by Dan Scheltema
- How to make icons for your Tech Tree by Cam Hills
- Merging images to give effective personality icons for Wonders by Cam Hills
- An explanation of the Civ2 colour palette and its effect on the various graphics files by Allard Höfelt
- Alternative uses for Terrain2 by Kobayashi
- Making Units from Pictures by Kobayashi
[edit] Sound
[edit] Easy
[edit] Advanced
[edit] Expert
[edit] Game Mechanics
[edit] Easy
- Dealing with the memory bugs in Fantastic Worlds by Blackclove
- What should go into a readme.txt file? by Cam Hills
- Information on altering governments by Cam Hills
- Making dogfights more interesting by Alexandre Ostrowiecki
- FW Advance Slot Properties by William Keenan
[edit] Advanced
- How do you edit rules.txt without using Fantastic Worlds? by Serge Walters
- Editing pedia.txt to include descriptions of Wonders by Blackclove
- All About Barbarians by Blackclove & Allard Höfelt
- Bugs in Fantastic Worlds' events handler and embedded events problems by Gothmog
- Working with the Domain Three unit type by DarthSpoot & Blackclove
- All about editing the instant advice files by Gothmog
- Making final touches to your scenario by Cam Hills
- Using units effectively by accommodating certain game mechanic foibles by Mike Daumen
- Customizing city improvements and Wonders of the World to strengthen tribe identity by Mike Daumen|
- Getting the units right from the beginning by Kobayashi
- Mixing and Matching Land, Sea and Air Unit Abilities by Kobayashi|
- Custom Tech Tree Design for Civ2 by Kobayashi|
- Advanced Scenario Design by Leon Marrick
[edit] Expert
- Using multiple copies of events.txt and other files to create new effects by Allard Höfelt
- Advanced Tech Trees, Part I by Blackclove
- Advanced Tech Trees, Part II by Blackclove
- Identifying the trigger technologies for Barbarians by William Keenan
- Fine Control of Movement and Hitpoints in Civ II by Leon Marrick
[edit] Planning
[edit] Easy
[edit] Advanced
[edit] Expert
- Making sure that the details in your scenarios are both relevant and logical by Stefan Härtel
- Historical Realism - Notes on Recreating History in Civ2 Scenarios by Hardjoy
[edit] Test of Time
[edit] Easy
- Implementing alternate game files for Civ2 and Civ2 ToT by Cam Hills
- Identifying the special characteristics of technology-advance slots by William Keenan
- Customising tribe colours for Test of Time by Cam Hills
[edit] Advanced
- Introduction to flags for Test of Time scenario events by William Keenan & Cam Hills
- Using Test of Time's Civilize2 and Leaders2 feature for customised technologies by Cam Hills & William Keenan
- Introduction to masks for Test of Time scenario events by Cam Hills & William Keenan
- Getting Civilize2 and Leaders2 to work for you by DarthVeda
[edit] Expert
- Understanding and using map transport relationships by William Keenan
- Making a Test of Time scenario by techumseh
- Designing Scenarios for the Expert Player by techumseh
[edit] New
Articles in category "Tips"
There are 12 articles in this category.
AC |
FGHM |
M cont.S |
