FW Advance Slot Properties

From SLeague

(by William Keenan)

An authoritative guide to the unique characteristics of the 'advances slots' that intertwine to make the Civ2 technology tree.

(this is Version 1.2 of the article, first published in May 2000 on the original S-League site. The section on version changes has been omitted as it had links to other documents)


[edit] The Advances Slots

Creating an engaging scenario or mod-pack for Civ2 will in all likelihood involve modifying the advances or technology tree as set out in scenario's rules.txt file. The tree itself can be modified, however a large number of 'slots' (row position in the table) have unique characteristics and care must be taken to ensure that tribes begin with and if appropriate discover technologies appropriate to their circumstance.


[edit] How to Use this Chart

Slot is the order in which the technologies are listed in the rules.txt. The events.txt file sometimes refers to technologies by slot number.

Code is the abbreviation used to refer to the technology slot in the rules.txt file.

Trigger Effects of Discovery are all hard coded in the software and unchangeable by scenario designers. Effects that are event driven, like winning the game by discovering Transcendence, have been purposely excluded from this chart.

References to other parts of the rules.txt file (improvements, trade items, units) and support files (cities.gif, people.gif) always refer to the appropriate slot in the given section not necessarily the named item. For example if your renamed temples to cathedrals and cathedrals to museums then the discovery of Theology would make museums more effective rather than cathedrals.


Technologies Table
SlotCodeAdvanceTrigger Effects of Discovery
0 AFl Advanced Flight none
1 Alp Alphabet Doubles the literacy demographics. This is cummulative with the effects of Writing, University, and Literacy.
2 Amp Amphibious Warfare none
3 Ast Astronomy none
4 Ato Atomic Theory none
5 Aut Automobile Increases population based pollution. Automobile works with Electronics to change city pictures to the modern style (6th row in the cities.bmp file). Automobile works with Electronics to change the look of people to the modern style (4th row in the people.bmp file).
6 Ban Banking none
7 Bri Bridge Building Allows settlers units to construct roads (and railroads) in river squares.
8 Bro Bronze Working none
9 Cer Ceremonial Burial Ceremonial Burial allows temples to make one additional person content. See also Mysticism
10 Che Chemistry none
11 Chi Chivalry Changes the types of Barbarians produced by Goody Huts. Changes the types of sea-based random Barbarians units produced.
12 CoL Code of Laws none
13 CA Combined Arms none
14 Cmb Combustion none
15 Cmn Communism Allows the government type of the same name. The discovery of Communism reduces the effect of Cathedrals by one. Cities produce more partisans.
16 Cmp Computers none
17 Csc Conscription Changes the types of Barbarians produced by Goody Huts.
18 Cst Construction Construction allows settler units to build Fortresses.
19 Cor Corporation none
20 Cur Currency none
21 Dem Democracy Allows the government type of the same name. Allows Courthouses to make one content citizen happy under Democracy.
22 Eco Economics none
23 E1 Electricity none
24 E2 Electronics After the discovery of Electronics an additional citizen in each city is made content by coliseums. Electronics works with Automobile to change city pictures to the modern style (6th row in the people.bmp file). Electronics works with Automobile to change the look of people to the modern style (4th row in the people.bmp file).
25 Eng Engineering none
26 Env Environmentalism Decreases population based pollution.
27 Esp Espionage none
28 Exp Explosives Allows terrain transformation orders.
29 Feu Feudalism none
30 Fli Flight none
31 Fun Fundamentalism Allows the government type of the same name. Allows the production of Fanatics.
32 FP Fusion Power Eliminates the threat of Nuclear Power Plant meltdown. Adds 25% to spaceship mass/thrust paradigm.
33 Gen Genetic Engineering none
34 Gue Guerrilla Warfare Allows the production of Partisan units. Captured cities produce partisan defenders. Changes the types of Barbarians units produced by Goody Huts. Changes the types of land-based random Barbarians units produced.
35 Gun Gunpowder Sells all Barracks when discovered. Increases Barracks maintenance cost by 1. Changes the types of Barbarians produced by Goody Huts. Changes the types of land-based random Barbarians units produced.
36 Hor Horseback Riding none
37 Ind Industrialization Changes city picture to industrial (5th row in cities.bmp) in any non-fantasy game. Changes the look of people to industrial (3th row in people.bmp). Changes the types of land-based random Barbarians units produced. Increases population based pollution. Oil appears as a trade item.
38 Inv Invention Free advances can no longer be gained from goody huts. Invention works with Philosophy to change the citizen look to the renaissance style (2nd row in the people.bmp file).
39 Iro Iron Working Changes the types of Barbarians produced by Goody Huts. Changes the types of sea-based random Barbarians units produced.
40 Lab Labor Union none
41 Las Laser none
42 Ldr Leadership Changes the types of Barbarians produced by Goody Huts.
43 Lit Literacy Doubles literacy demographics. This is cummulative with the effects of Alphabet, Writing, and University.
44 Too Machine Tools none
45 Mag Magnetism Changes the vessel type of sea-based random Barbarians. Increases annual income demographics.
46 Map Map Making Allows civilizations to exchange maps.
47 Mas Masonry none
48 MP Mass Production Increases population based pollution.
49 Mat Mathematics none
50 Med Medicine Decreases your people's disease percentage by half.
51 Met Metallurgy Changes the types of Barbarians produced by Goody Huts.
52 Min Miniaturization none
53 Mob Mobile Warfare Sells all barracks and increases barracks maintenance cost bynone 1. Changes the types of land-based random Barbarians units produced. Ends piracy. Barbarians no longer appear by sea.
54 Mon Monarchy Allows the government type of the same name.
55 MT Monotheism Monotheism allows Cathedrals to make three people content. Note that Cathedrals do not function without the discovery of Monotheism or Theology and Mysticism. Changes the types of Barbarians produced by Goody Huts.
56 Mys Mysticism Mysticism allows temples to make one additional person content. See also Ceremonial Burial
57 Nav Navigation Navigation reduces the chances of triremes floundering. Changes the vessel type of sea-based random Barbarians.
58 NF Nuclear Fission Uranium to appears as a trade item.
59 NP Nuclear Power Nuclear Power increases the movement allowance of ships bynone 1.
60 Phi Philosophy The civilization that first discovers Philosophy gains a free advance. Invention works with Philosophy to change the look of people to the renaissance style (2nd row in the people.bmp file).
61 Phy Physics none
62 Pla Plastics Increases population based pollution.
63 Plu Ultrastring Theory none
64 PT Polytheism Changes the types of Barbarians produced by Goody Huts.
65 Pot Pottery none
66 Rad Radio Radio allows settlers and engineers to construct air bases.
67 RR Railroad Railroad allows settlers and engineers to build railroads. All city squares are automatically upgraded to railroad.
68 Rec Recycling none
69 Ref Refining none
70 Rfg Refrigeration Refrigeration allows settlers and engineers to double-irrigate lands. All city squares are automatically upgraded to farmland (double-irrigation).
71 Rep Republic Allows the government type of the same name.
72 Rob Robotics none
73 Roc Rocketry none
74 San Sanitation Decreases population based pollution.
75 Sea Seafaring Seafaring reduces the chances of triremes floundering.
76 SFl Space Flight none
77 Sth Stealth none
78 SE Steam Engine none
79 Stl Steel none
80 Sup Superconductor none
81 Tac Tactics Changes the types of sea-based random Barbarians units produced.
82 The Theology Theology improves the effectiveness of Cathedrals by one.
83 ToG Theory of Gravity none
84 Tra Trade Enables the display of demanded trade goods of foreign cities.
85 Uni University Doubles literacy demographics. This is cummulative with the effects of Alphabet, Writing, and Literacy.
86 War Warrior Code none
87 Whe Wheel none
88 Wri Writing Doubles the literacy demographics. This is cummulative with the effects of Alphabet, University, and Literacy.
89 ... Future Technology Reoccurring technology. Increases game score.
90 U1 User Def Tech A none
91 U2 User Def Tech B none
92 U3 User Def Tech C none
93 X1 Extra Advance 1 none
94 X2 Extra Advance 2 none
95 X3 Extra Advance 3 none
96 X4 Extra Advance 4 none
97 X5 Extra Advance 5 none
98 X6 Extra Advance 6 none
99 X7 Extra Advance 7 none

[edit] Credits

Harlan Thompson and Leon Marrick upon who's ground breaking research this tip is founded. Cam Hills who assisted in the (original) page design.