SL Mag
Movember 2002 Return to cover page
The latest trend in unit drawing?
by Gothmog

A few months ago, I did some playtesting for a scenario in development, Roma Eterna, by Winterfritz. The first thing I do when looking at a new scenario is look at the unit graphics. When I did, I saw something new, groups of soldiers instead of the standard single figure. Now this is done in other computer games, but it is new (to me) for Civilization II scenarios.

regulars irregulars
Figure 1Figure 2
I was quite impressed. Then I got to thinking how I could do this for my own work. It wasn't as easy as it looked. This leads me ask, is this style of unit drawing going to be a new trend in scenario making? If so, what's in its favor and what's not in its favor?
Upside
  • It's fits with the actual unit decriptions (e.g., warriors, riflemen, dragoons). The term unit itself is a group term.
  • You can design the unit to illustrate its fighting style. Figure 1 shows regulars; figure 2 shows irregulars.
  • This style of unit would probably be most suitable for scenarios with lots of vehicles (i.e. tanks and whatnot).
Downside
  • It's going to take you a whole lot longer to make units like this. To do it well, you'll have to have different poses for each figure in the unit and you'll have to experiment with arranging the figures in the unit before it looks right.
  • When you actually play a game with these, they're a little harder to see and differentiate. Because the individual figures are smaller, even less detail is possbible.
Here are some other examples of this technique.
techumseh tanelorn tanelorn
Techumseh Tanelorn Winterfritz
Parting Shots
  • As for me, I'm not ready to call this a trend, but I've got my eye on it.
  • Maybe, some day, some one who knows how do to this well, will let us know how to do this.